6/11/2023 0 Comments Warblade featsWhen you are eligible to learn new maneuvers, there is a limit on the maximum level you can select. Though they do count towards meeting prerequisites. The stances you know don’t count against your maximum maneuvers known. The same is true of stances, which are learned and tracked separately from others. This exactly what it sounds like, at 1st level you start with the number shown in that column and each time the number increases you pick one or more new maneuvers. At each level it states a number of maneuvers known, and stances known. Otherwise they’re just extraordinary feats performed by very capable fighters. Maneuvers aren’t spells (though they are structured similarly), and so aren’t magical unless noted.Ī few maneuvers, particularly those used by Crusaders and Rangers (who tap divine energy), and Swordsages (who tap inner energy) may be magical in nature and are noted as such. The exact details of maneuver, it’s effects, the action it takes, it’s range (if any) are noted in the maneuvers entries. Changing stances is a Swift action.Ĭounters are reactive abilities, you can only use them when some condition is met. Stances are passive bonuses, that are always on. Though some may vary.īoosts are generally enhancements or quick movements, and take a Swift Action. Strikes are generally attacks of one form or another, and usually take a Standard action to use. Maneuvers fall into four categories: Strikes, Boosts, Counters and Stances. Maneuvers : Maneuvers are martial abilities, each maneuver is a special technique, most are only useful in combat though some may have other utility as well. Class Skills: Arcobatics, Climb, Diplomacy, Intimidate, Knowledge(History), Knowledge(Local),Perception, Swim
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